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Shadowgrounds: Survivor : ウィキペディア英語版
Shadowgrounds: Survivor

''Shadowgrounds: Survivor'' is a top-down shooter game developed by Frozenbyte; as the sequel to ''Shadowgrounds''. It features three new playable characters, a new "Survival" mode, graphics enhanced from its predecessor, and an integrated physics engine.
== Gameplay ==
Like ''Shadowgrounds'', the game is a fast-paced top-down shooter. This time however, the game allows for three playable characters which can utilise an RPG-like upgrade system for both their weapons and character attributes. This is in contrast to the original game, where only weapon upgrades were handled in this manner. Most of the weapons from the previous game also make a return in ''Survivor'', although many function slightly different and some new weapons have been added. In addition, in some levels the player can control Sentry guns and a Mech.
Compared to the previous game, the basic gameplay has also been tightened, with ''Survivor'' focusing more on gun-play than on side-quests. No PDA or computer screens are available for the player to read, and most missions simply require the player to "survive" and reach the ending rather than completing any specific tasks. Those that do usually feature critical plot points, though most of the games story comes in the form of level loading screen text read by each main character.
Also new to the game is the addition of the "Survival" mode. Instead of trying to complete specific missions or tasks, a player selects which character they wish to be and a map, based on some of the ones in the single player campaign, and battles aliens until their health runs out. The more kills you accomplish and the longer you survive affects your final score, which is kept in a score table. The goal is to beat yours and other's previous scores. "Survival" missions become available upon completing their counterpart levels in the single-player campaign.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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